Thursday 12 December 2019

DOWNLOAD MEGAFIERS MAYA EXPORTER

Fixed missing first target percent value in progressive morphs when using Max and 14 exporters. ForceVFX , Nov 1, I am not an expert, I have spent over 5 years working with this exact stuff.. However I don't think the word Internet Explorer in short.. SpookyCat , May 31, To easily pump in thousands of MoCap files. MikeUpchat , Oct 30, megafiers maya exporter

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Delete the collider you have and then add the Mesh Collider again then all will be set.

Mega-Fiers - Asset Store

Aug 12, Posts: I do not have to create a Rig, Transferable Animations I always improve blend weights, with maya. Maya exporter updated so only selected blendshape is exported instead of all blendshapes. This allow me 2 things. Select Body Part that you want to morph b. MegafierNov 7, Hats off to you Mr Spooky Cat.

megafiers maya exporter

I am not an expert, I have spent over 5 years working with this exact stuff. Fixed error in the Blender exporter if your morph had no animations. Back in poser select body exportre, edit, create morph, name the dial.

megafiers maya exporter

The Blender exporter had a small typo that caused a crash if your morph had no animations. Log in Create a Unity ID.

Mega-Fiers

Now that I have my character in poser or free daz, I now have a built in BVH Importer, I have created a universal 'pose' library animation loopsthat I can quickly re-target to any other biped.

Hi There I have just spent a 'fun' couple of days getting to grips with the Maya SDK to produce an exporter for Mayas Blend Shapes to the MegaFiers morpher, so adding a further option to users of the system.

megafiers maya exporter

To easily pump in thousands of MoCap files. Hide menu Hide the navigation.

Mega Fiers – Free Download

It could't change dynamically. Fixed missing first target percent value in progressive morphs when using Max and 14 exporters.

Jan 31, Posts: Test and save as a Poser Character in Library. Mwya Maya exporter has been updated again, we have fixed a bug that meant it used to export all objects with blendshapes attached now it will only export the selected blendshape. Do I set Mesh Collider component None? You shouldnt need to change any setting after you add the Mesh Collider, also did you click 'Recalc Collider' Chris. You will also need to update to the latest version of MegaFiers to make use of the new exported data.

You have to Buy poser.

Maya Blend Shapes to Unity using MegaFiers - Unity Forum

SpookyCatMar 5, Sorry I dont quite understand. Well you only need to check that if you are using shaders that need tangents ie bump mapping. MikeUpchatOct 30, Your name or email address: By checking the convex box you tell Unity to make a convex hull out of the mesh so it will work as the convex hull will have a positive volume, note setting convex makes computing the mesh collider a lot slower.

But Mesh Collider ignore changing amount It is all working as expected here and in the video above, I can toggle the recalc at any time.

I have an older version of maya. Holy hell in a handbasket!

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